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Going something (past tense gone)

This is the action which allows people to move from one room to another, using whatever map connections and doors are to hand. The Standard Rules are written so that the noun can be either a direction or a door in the location of the actor: while the player's commands only lead to going actions with directions as nouns, going actions can also happen as a result of entering actions, and then the noun can indeed be a door.


Typed commands leading to this action

    "go"
    "go [direction]"

Named values belonging to this action

room gone from ... the name of an object
room gone to ... the name of an object
door gone through ... the name of an object
vehicle gone by ... the name of an object
thing gone with ... the name of an object

Rules controlling this action

    set action variables    going  standard set going variables rule
    before    going west in Lesson Four - Concentrating for the first time   
    before    going west in Lesson Five - Defending for the first time   
    before    going east in the Corridor Outside Your Cell for the first time   
    before    going north in the prison cell   
    before    going northwest in Edge of the Swamp   
    before    doing something in The Captain's Office   
    instead    going up in the Trapped Staircase when the dungeon blade boolean is true   
    instead    going nowhere from By the Rotting Tree for the first time   
    instead    going nowhere from By the Rotting Tree for the second time   
    instead    going nowhere from By the Rotting Tree for the third time   
    instead    going north in The Castle's Courtyard   
    instead    going south in The Castle's Courtyard   
    instead    going up in Beneath the Pine Tree   
    instead    going north in Beneath the pine tree   
    instead    going south in Beneath the Pine Tree   
    instead    going east in Beneath the Pine Tree   
    instead    going up in The Ruined Chapel   
    instead    going south in By the Waterfall   
    instead    going up in By the Waterfall   
    instead    going north in the Cave Behind the Waterfall   
    instead    going north in Cave behind the Waterfall   
    instead    going down when the player is on a supporter   
    instead    going up when the player is enclosed by the palisade   
    instead    going in The Castle's Courtyard   
    instead    going or retreating when an alive indifferent bouvier is enclosed by the location   
    instead    going down, jumping or exiting when the player is enclosed by the palisade   
    check        going in The Captain's Office   
    check        an actor going  can't travel in what's not a vehicle rule
    check        an actor going  can't go through undescribed doors rule
    check        an actor going  can't go through closed doors rule
    check        an actor going  determine map connection rule
    check        an actor going  can't go that way rule
    check        (if a hostile alive monster is enclosed by the location begin; ...) 
    carry out    set the retreat location rule 
    carry out    an actor going  move player and vehicle rule
    carry out    an actor going  move floating objects rule
    carry out    an actor going  check light in new location rule
    report        an actor going   [E1]
    after    going   


[E1]. Defined in Custom Library Messages by David Fisher