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Going something (past tense gone)
This is the action which allows people to move from one room to another, using whatever map connections and doors are to hand. The Standard Rules are written so that the noun can be either a direction or a door in the location of the actor: while the player's commands only lead to going actions with directions as nouns, going actions can also happen as a result of entering actions, and then the noun can indeed be a door.
Typed commands leading to this action
"go"
"go [direction]"
Named values belonging to this action
room gone from ... the name of an object
room gone to ... the name of an object
door gone through ... the name of an object
vehicle gone by ... the name of an object
thing gone with ... the name of an object
Rules controlling this action
set action variables going standard set going variables rule
before going west in Lesson Four - Concentrating for the first time 
before going west in Lesson Five - Defending for the first time 
before going east in the Corridor Outside Your Cell for the first time 
before going north in the prison cell 
before going northwest in Edge of the Swamp 
before doing something in The Captain's Office 
instead going up in the Trapped Staircase when the dungeon blade boolean is true 
instead going nowhere from By the Rotting Tree for the first time 
instead going nowhere from By the Rotting Tree for the second time 
instead going nowhere from By the Rotting Tree for the third time 
instead going north in The Castle's Courtyard 
instead going south in The Castle's Courtyard 
instead going up in Beneath the Pine Tree 
instead going north in Beneath the pine tree 
instead going south in Beneath the Pine Tree 
instead going east in Beneath the Pine Tree 
instead going up in The Ruined Chapel 
instead going south in By the Waterfall 
instead going up in By the Waterfall 
instead going north in the Cave Behind the Waterfall 
instead going north in Cave behind the Waterfall 
instead going down when the player is on a supporter 
instead going up when the player is enclosed by the palisade 
instead going in The Castle's Courtyard 
instead going or retreating when an alive indifferent bouvier is enclosed by the location 
instead going down, jumping or exiting when the player is enclosed by the palisade 
check going in The Captain's Office 
check an actor going can't travel in what's not a vehicle rule
check an actor going can't go through undescribed doors rule
check an actor going can't go through closed doors rule
check an actor going determine map connection rule
check an actor going can't go that way rule
check (if a hostile alive monster is enclosed by the location begin; ...) 
carry out set the retreat location rule 
carry out an actor going move player and vehicle rule
carry out an actor going move floating objects rule
carry out an actor going check light in new location rule
report an actor going [E1]
after going 